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Channel: Game design – Pixel Scribe
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Wheelin’/Dealin’

So I’ll be taking things pretty easy with the blog this week I think, mainly because my family is all together for a while and I’d like to capitalize on that as much as possible before the season ends...

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Let’s make a game (part 5)

So in the efforts of making a push towards getting this thing off the ground, I’ve been trying to set aside a few days each week to dedicate to creating assets for the game project or at least for...

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Why are adventure games so frustrating, and why do we keep playing them?

Lately I’ve been steeping myself in Mostly Walking. It’s quickly become my favorite live web show currently out there, mostly due to the fact that the trio of Sean, Sean, and Bill are riotously...

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Mad with power.

The PC is finally completely operational and  I feel like a mad scientist tapping away at some monstrous machine, as opposed to when I was struggling along with my netbook and phone. We will be...

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Introducing Pixel Scribe’s new weekly Livestream Show!

So, after a successful test of combining multiple softwares, audio inputs, video outputs, and various other systems, I’m extremely pleased to say that we are on track to air the first episode of Pixel...

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Can nostalgia be used as a game mechanic?

Nostalgia is a powerful feeling, and possibly one of the most potent ways to get an audience invested in a story, piece of art, or music. It’s the ethereal counterpart to the jaded “There is nothing...

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Knowing the enemy.

Obstacles in video games are simple in theory, right? You are given an objective, presented with character motivation, shown a set of obstacles to overcome, then systematically taught the appropriate...

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BADBLOOD nails competitive stealth gaming.

Everybody knows hide-and-seek. No matter what name it goes by or what different nuance the rules may have, if somebody closes their eyes and starts counting most people are going to get the general...

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The Scoop

So, it’s been a while. Those of you paying close attention may have noticed a lapse in my presence on this blog, as well as its peripherals. A lapse that has lasted about six months or so. I’m not...

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Oxenfree tunes up story-driven game dialogue.

Everyone loves a good ghost story. Well, not everyone… but it’s safe to assume that everyone loves a good story in general, and the indie breakout Oxenfree certainly delivers on the narrative front....

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Let’s Make a Game: Tabletop Part 4

Here’s the third homebrew player class that I’ve got working for the spire setting. It was a bit of a struggle to try and keep coming up with math-related effects that makes psuedosense in terms of how...

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Let’s Make a Game: Tabletop Part 5

Whipped up some ruins robots this weekend. They’re definitely still in the amorphous phase, and it always seems to be hard to make up an original robot, but this is what I’ve got so far in terms of...

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Pixel Scribe Hype Train 2016

With PAX East behind us, there has been a lot of light shone on a lot of upcoming new titles. I usually try to stay away from list posts because I always feel like I’m phoning it in when I do but I’ve...

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